/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#ifndef INCLUDE_POLYGON
#define INCLUDE_POLYGON

#include "basic_def.h"
#include "basic_vec.h"



CORE_ARRAY_HANDLE(S_边Array, S_边*)
CORE_ARRAY_HANDLE(S_MaterialArray, struct S_材质管线*)
CORE_ARRAY_HANDLE(S_MeshArray, struct S_Mesh*)

//typedef struct {
//	S_面** ptr_userData;
//	uint32 count;
//}S_多边形元素;

CORE_ARRAY_HANDLE(S_多边形元素, S_面*)

//typedef struct {
//	S_多边形元素** ptr_userData;
//	uint32 count;
//}S_多边形元素Array;

CORE_ARRAY_HANDLE(S_多边形元素Array, S_多边形元素*)


struct S_多边形;
CORE_ARRAY_HANDLE(S_多边形Array, S_多边形*)






#endif //INCLUDE_POLYGON

